Fortune's Weave Stat Growth Guide: Authority, Luck, and Builds

Use this Fortune's Weave stat growth guide to organize Authority, Luck, class growth, fixed growth, and build questions without inventing unsupported values.

The fastest way to use Fortune's Weave stat growth information is to read the character's visible growth indicators together with class requirements, weapon access, and the next route objective. Nintendo confirms visible character growth rates, but the public sources checked here do not define every stat name, publish a full percentage table, or confirm a fixed-growth formula. This page is a practical checklist for the questions players are already searching.

Authority and Luck status

The current GSC data includes searches for Fortune's Weave Authority and Fortune's Weave Luck stat. Those searches show real player interest, but they do not prove a mechanic definition. The official sources checked for this site do not provide enough detail to state what Authority or Luck does with confidence.

Stat questionWhat can be stated now
AuthorityTreat it as an in-game term to verify from the character or system description. No official public explanation is cited here.
LuckVerify whether it appears as a visible growth field and what effect the game assigns to it. Do not import a definition from another Fire Emblem title.
Class growthVisible character growth rates do not automatically prove a separate class-growth modifier.
Fixed growthsNo fixed-growth formula is confirmed in the official sources checked here.

A build-stat checklist

When planning a class or route build, record the following:

  1. The character's current visible growth direction.
  2. The class certification requirements.
  3. The weapon and Combat Art options available to that class.
  4. The map terrain and positioning demands of the next activity.
  5. The route-specific mechanics that may affect the character's value.
  6. The result of the change after a documented level-up or battle.

This turns a vague “best build stat” search into a repeatable decision. It also avoids claiming that a high-looking stat is automatically best without knowing how the game uses it.

Class growth versus character growth

Nintendo's developer interview says that each character's growth rate is visible and helps players decide how to build that character. The same interview also confirms that characters can pursue different classes when they meet skill requirements and pass certification exams.

Those facts support a useful planning distinction:

  • Character growth describes the visible tendency tied to the character.
  • Class choice changes the role, skills, weapons, and battlefield context available to that character.
  • Class growths should not be published as a separate numeric system until the game or an official source confirms how they work.

Use the Fortune's Weave growth rates page for the broader evidence boundary and the classes guide for class decisions.

Fixed growths and repeat testing

If players test whether Fortune's Weave uses fixed growths, the test needs more than one level-up screenshot. Record the same character, class, level, route context, and starting stats, then repeat the comparison under controlled conditions. A single lucky or unlucky level-up cannot establish a formula.

Until a reproducible test or official documentation exists, this site will label fixed-growth claims as unconfirmed. That is also why no full Authority, Luck, or class-growth table is shown here.

Sources

Last verified: 2026-09-26