Fortune's Weave Map: World Map, Dungeons & Locations

Use the Fortune's Weave map hub for Dagsion, world-map routes, dungeons, Clashes, Wandering Wood, Missing Master, and location tracking.

Quick answer: use the Dagsion guide to prepare, the world-map guide to plan time-sensitive trips, the dungeon guide for materials and Clashes, and the battle-map guide for tactical positioning. Fortune's Weave has several map layers rather than one confirmed complete atlas; choose the page for the activity you are doing.

Fortune's Weave maps split into four useful planning layers: Dagsion, the world map, dungeons, and tactical battle maps. This page turns those confirmed facts into a practical map hub without inventing a solved atlas.

Confirmed Map Types

Nintendo describes free exploration in Dagsion, on the world map, and in dungeons. Dagsion is the preparation city where players can recruit allies, use gifts and meals for some recruits, train, certify classes, improve boons or blessings, buy equipment, use inns, and unlock more facilities as renown rises. The world map supports towns, local wares, information gathering, Skirmish battles, route-specific hero activities, dungeons, materials, treasure chests, and Clashes beyond the city walls.

For map-specific help, use the world map guide, battle map guide, and dungeon maps guide. For hub preparation before leaving Dagsion, see the Dagsion city guide. For dungeon materials, gifts, and food-related collection notes, use the resources guide; for side activities, use the paralogues guide.

Map Hub Quick Answer

Map layerWhat players should do thereBest next page
DagsionRecruit allies, give gifts, share meals, train, certify classes, visit facilities, rest at inns, and prepare before the next match.Dagsion city guide
World mapChoose expeditions carefully because time passes with movement; check towns, wares, information, Skirmishes, route activities, dungeons, and materials.World map guide
DungeonsGather strengthening materials and treasure, then handle Clashes that differ from normal Heroic Games matches.Dungeon maps guide
Battle mapsRead terrain, enemy ranges, objectives, counter-attacks, deployment pressure, Combat Arts, and HP-costing Blaze Arts.Battle map guide
LocationsRecord route, time cost, activity type, reward, and exact in-game name before treating a location as shared.World map guide

If you came from a search for "Fortune's Weave map," use the table above to jump straight to the relevant map layer. For world-map movement and route-specific stops, open the world-map reference; for a step-by-step trip plan, use the world-map guide.

Rising location and map queries

Search data now shows players looking for more specific location-style terms. These names are useful leads for map notes, but they should stay in this hub until a route, chapter, or in-game marker is verified.

Rising map queryBest current handlingWhat to record in game
Wandering WoodTreat as a possible location, dungeon, route stop, or battle-map name.Exact map name, route, entry condition, time cost, enemies, treasure, and whether it connects to a quest.
Missing MasterTreat as an unclear quest, chapter, side event, or title query.Whether it is a map objective, paralogue, Dagsion prompt, or searched phrase from another source.
Dagdan CollectionTrack as a collection or location phrase related to Dagda / Dagsion searches.Whether it refers to items, gallery entries, side objectives, or a named in-game collection.
Eternal PrisonerTreat as a possible side-event, title, enemy, or chapter phrase.Exact wording, route, objective, and whether it appears in walkthrough or paralogue context.
UltandTrack as a possible place or name until the spelling and context are confirmed.Location layer, route, NPC, reward, and map unlock condition.
DagdaUse as the broader setting term; do not merge it with a specific node unless the game names that node.Whether the query needs setting background, map navigation, or route-specific location help.

When one of these terms appears on a map, link it to the correct guide: world map for travel and time cost, dungeon maps for materials and treasure, paralogues for side-event timing, and resources for item rewards.

World-Map Planning Loop

The most important confirmed map rule is that movement can spend time. Treat every expedition as a choice with an opportunity cost:

  1. Check the next Heroic Games match or story objective.
  2. Visit Dagsion facilities before leaving if you need training, certification, recruitment, gifts, meals, equipment, or inn activity.
  3. On the world map, prioritize towns, information, Skirmishes, dungeons, and route-specific hero actions that support your current team.
  4. Record what changed after each move: time, available shops, enemy encounters, dungeon entrances, materials, and treasure.
  5. Save at chapter-start or before major route switching when testing a side activity.

Route Map Actions

Hero pathMap-related action to watchWhy it matters
CaiAnimal care, farming, harvest tradingThis makes food, produce, and trade terms especially relevant to Cai route tracking.
DietrichCombat Arts improvement through defeating enemiesMap encounters and dungeon Clashes may matter for skill growth notes.
TheodoraRecruiting soldiers and deploying battalionsBattle-map preparation should track battalion availability and deployment context.
LedaTavern performances for rewards or secret-location informationLeda map notes should record who gave the information and which location opened.

What This Map Hub Can Safely Track

The confirmed tactical layer is turn-based, grid-based, and affected by positioning, terrain, unit classes, weapons, Combat Arts, and hero-specific Blaze Arts. That supports map-planning advice such as checking terrain, deployment pressure, enemy reach, route-specific activities, and whether a dungeon battle differs from a Heroic Games match.

What is not confirmed in the source ledger is just as important: no complete world-map layout, no chapter-by-chapter route order, no named battle maps, no fixed treasure table, no dungeon floor plan, no enemy stat list, and no boss location database. Those details should be added only after official material or documented testing supports them.

Map Tracker Template

Use one row per observation instead of turning one player's route into a universal rule.

FieldWhat to record
RouteCai, Dietrich, Theodora, Leda, or shared.
Map layerDagsion, world map, dungeon, Heroic Games battle, Skirmish, or Clash.
Location nameExact name shown in the game, if visible.
Time costWhether moving or entering the activity advanced time.
RewardWares, information, materials, treasure, recruit, renown, class progress, or unknown.
Exit linksRelevant character, route, resource, paralogue, boss, or class page.

For high-interest map follow-ups, pair this page with growth rates, support chart, and resources, gifts, and food.

Sources

Last verified: 2026-09-28