Fortune's Weave Classes: Certification and Confirmed Mounts

Learn Nintendo's confirmed class certification system and mounted class examples, with links to growth-rate evidence and class-planning guides.

Quick answer: Fortune's Weave classes connect weapons, spells, mounts, Combat Arts, visible growth information, terrain, and certification. Nintendo confirms free class choice after skill requirements and certification exams, and names Dagdan mounted concepts including an ornius rider, chariot-based class, and elephant rider. Use this hub for the system; use the best class guide for map-by-map decisions.

Confirmed class facts

Nintendo's public pages and developer interview support a clear high-level class framework. Classes work alongside weapons, terrain, positioning, Combat Arts, Blaze Arts, growth rates, training, and certification exams. The official material also confirms that character growth rates are visible in the game and that class choice is not just cosmetic.

TopicConfirmed by official sourcesNot confirmed publicly yet
ClassesClasses are part of the tactical combat system.Complete class roster and class descriptions.
Class changesFree class choice depends on skill requirements and certification exams.Exact requirements for each class.
Growth ratesCharacter growth rates are visible in game.Full numeric character and class growth tables.
WeaponsWeapons are part of battle planning.Weapon access by class and all weapon types.
Combat ArtsCombat Arts are powerful attacks and can be acquired or strengthened in Dietrich's path.Complete Art list, costs, and class restrictions.
Blaze ArtsHero-specific Arts cost HP and have distinct effects.Exact HP costs, full ability list, and class interactions.

Mounts, spells, and Blacksmith searches

These are the three class-related search clusters that need careful separation:

Search clusterWhat is confirmedWhat still needs a screen or repeatable test
MountsNintendo names animal and vehicle-based Dagdan class concepts, and Cai's route includes care for rideable animals.Complete mount list, movement values, terrain rules, route access, and class requirements.
Spell listThe search demand indicates players are looking for magic options alongside weapon planning.Complete spell names, users, costs, range, class restrictions, and whether a spell is a weapon, Art, or separate system.
BlacksmithWeapon preparation and Dagsion facilities are part of the confirmed game loop.Exact Blacksmith class, certification requirement, location, weapon upgrade rules, and route timing.

Do not merge these into one guessed class tree. Record each class screen, weapon or spell screen, certification result, and route state separately.

The developer interview specifically names several new Dagdan class ideas, including an ornius rider, a chariot-based class, and an elephant rider. Those examples prove that Fortune's Weave has setting-specific class concepts, but the interview does not provide their full stats or requirements.

How to compare classes

The safest class comparison is practical rather than speculative. Start with the map objective and ask what the unit needs to do on the grid. A class that looks powerful in isolation may be less useful if it cannot reach the key tile, survive the enemy phase, or use the weapon and Combat Art a route demands.

Use this checklist before calling any class best:

CheckWhy it matters
Weapon accessDetermines attack range, target options, and matchup flexibility.
Movement and terrainAffects whether the unit can safely reach objectives.
Combat ArtsAdds burst damage, utility, or a route-specific tactical tool.
Growth directionHelps decide whether the unit naturally supports the role.
Certification requirementsControls when the class can actually be used.
Route timingA strong class is less valuable if the unit or requirement appears late.

For build work, pair this page with the growth rates guide, class change guide, best class guide, and weapon types guide.

A practical class decision

Before pursuing a class, write down the next map problem rather than starting with a tier label:

  1. Identify the enemy type or objective that is currently blocking progress.
  2. Check whether the class gives the required weapon access, movement, or range.
  3. Compare the character's visible growth direction and BLD/Weight situation.
  4. Confirm the skill requirements and certification path.
  5. Test the class on a real map and record the result before calling it a universal best.

This keeps class planning useful while the complete class table is still being documented.

All classes checklist

For an all-classes search, use one record per class rather than ranking names without requirements. This table is the minimum evidence needed before a class can be called available, mounted, or best for a build:

Class recordWhat to capture
Exact class nameCopy the certification or class screen wording.
Role and movementNote movement, terrain behavior, mounted status, and objective role.
Weapon and spell accessRecord the visible weapon, spell, or Art options.
RequirementsList skills, certification, level, item, or route conditions shown in game.
Growth contextSeparate character growth direction from any class modifier the game actually displays.
Route timingNote the protagonist, chapter, Dagsion state, and whether the class can be used on another path.

Until those fields are filled from the game, the site will keep the class hub as a verified framework instead of publishing an incomplete all-classes table. Use the class change guide for certification steps and the stat growth guide for BLD, Weight, Luck, and build context.

Route context

Fortune's Weave has four protagonist paths: Cai, Dietrich, Theodora, and Leda. Nintendo says players can switch between these paths freely, and that some route-specific activities affect progression. That matters for classes because availability, training access, and route-specific mechanics can change the value of a class.

The route-specific facts currently confirmed are:

RouteConfirmed route activityClass-planning implication
CaiCatching and caring for animals, plus farming and trading harvests.Track whether mobility or resource routes affect preparation.
DietrichAcquiring and strengthening Combat Arts by defeating enemies.Combat Art access may shape class value on this path.
TheodoraRecruiting soldiers in settlements and deploying battalions.Battalion support may change how front-line classes are used.
LedaPerforming in taverns for rewards or information about secret locations.Information and rewards may influence preparation timing.

These facts do not prove that each route has exclusive classes. Treat route-exclusive class claims as unverified until a source shows the requirement, class screen, or recruitment condition.

What to verify next

The class pages on this site intentionally avoid fake tables. The highest-value updates to add after more in-game evidence are:

  • exact class names and official descriptions;
  • class change requirements and certification costs;
  • weapon access for each class;
  • movement values and terrain interactions;
  • Combat Arts by class or character;
  • growth-rate differences between character and class;
  • route-specific availability, if any;
  • practical builds tested across routes.

Until those data points are documented, the best class answer is a framework: choose classes by objective, route timing, weapon access, growth direction, and confirmed skill requirements rather than by an unsupported tier list.

Sources

Last verified: 2026-10-05